Researchers at a Japanese university have developed a new wearable device that lets users physically feel deep bass while gaming in virtual reality. Rather than blasting sound through speakers, this prototype combines vibration with electrical muscle stimulation (EMS) to send bass sensations through the body.
The setup involves flexible patches applied to the abdominal area, plus a small control unit worn on the skin. When bass or low frequencies are played—whether in a song or a game—the system detects and filters those sounds, then applies corresponding electrical stimulation to the muscles under the patches. The result: the wearer senses the rhythm in a way that feels more tactile and embodied than just hearing the bass.
In testing with nearly two dozen people, users reported that the effect felt surprisingly satisfying. They said the beat matched the feeling of classic speaker or subwoofer output, and that the device significantly reduced background noise compared to standard audio setups. The team behind the invention believes this could make VR experiences more immersive—especially in scenarios where traditional speakers aren’t practical or where sound leakage is a concern.
While the prototype is promising, there are still challenges to work out. For instance, the precise alignment of patches matters (misplacement changes how strong or realistic the sensation feels), and users with different body types reported varying sensitivity. Also, safety and comfort over long sessions need careful study—EMS involves weak electric currents, which must be tuned to avoid discomfort.
Looking ahead, the researchers want to refine the design, explore placement elsewhere on the body, and integrate it more directly with VR hardware and software so bass sensations can be synchronized seamlessly with what you see and hear.